MAP31: Fragmentation (Relyctum)

MAP31: Fragmentation is the first secret map of Relyctum. It was designed by BeeWen and uses the music track "".

Secrets

 * 1) In the north hall, head east to the spider mastermind room and enter the last alcove before the room. Open the wall there to find a computer area map and a box of ammo (not on Hey, Not Too Rough or lower). (sector 138)
 * 2) At the east side in an area with a large green wall, head to the northwest passage and take the lift up. Head north and the wall will open up, revealing a plasma gun across the gap. (sector 194)
 * 3) At the steps west of the starting area, head north to the super shotgun and lower the bookshelf to find a berserk pack. (sector 277)
 * 4) At the east side in an area with a large green wall, press the switch at the south end and get the backpack in the middle to open the alcoves. Head to the westernmost alcove and take the lifts up to get to a soul sphere at the end. (sector 336)
 * 5) Enter the plasma gun room at the north end from the east side. Afterwards, head to the area south of the start and approach the switch to lower all of the floors to the north. Drop at the east side and head east to get a backpack. (sector 375)
 * 6) At the east corridors, head to the north end and use the door at the east end to enter a room with a chainsaw. This opens the middle wall in this area. Enter the red key area and head onto the ledge east of the red carpet, then go to the southeast switch. Go to the teleporter, then teleport and you will be at the east side of the map. Turn around, flip the switch, then head west to the area that had the wall you lowered. Open the door that led to the northeast room here, then run east and get on the lift to the north. Open the doors, flip the switches, and open the red and blue bars to access the secret exit. (sector 382)

Current records
The records for the map at the Doom Speed Demo Archive are:

The (absence of) data was last verified in its entirety on October 8, 2023.

Things
This level contains the following numbers of things per skill level: